ANANTACENTRAL
Home / Weapons
// SEC_20.ARMORY_INDEX

ANANTA Weapons Database

How weapons work in ANANTA: signature kits per character plus the environmental weapon system that turns Nova City into your armory.

◈
Database frame deployed. Full per-weapon stat pages (damage values, upgrade costs, mod tables) publish within 48 hours of each official reveal and within 24 hours of launch. Last verified: 2026-10-14
01

Signature Character Weapons

Each Esper fights with a personal weapon style — heavy mechanical bludgeons, tactical blades paired with energy sidearms, dual cyber yo-yos, and more. Weapon loadouts are part of each character's kit rather than separate drops.

Giant Hammer / Mech Bat (Taffy)Tactical Blade & Energy Gun (Captain)Dual Cyber Yo-yo (Alan)
02

Environmental Weapons

ANANTA's signature system: the city itself is the arsenal. Rip up street signs, launch manhole covers, kick traffic cones, hurl bikes — environmental objects deal real burst damage and stagger.

Street signs (throwable)Manhole covers (heavy AoE)Vehicles & roadside objects
03

Upgrade & Mod System

Weapons level with golvent and upgrade materials. Detailed mod/affix mechanics publish once confirmed in the live client — the framework below tracks every reveal.

Level materials (golvent + drops)Mods / affixes (TBA)

Environmental Weapon Tactics

  • Interrupt tool — grab objects during enemy wind-ups for free stagger.
  • Boss breaker — heavy objects stagger bosses faster than normal attack strings.
  • Reaction trigger — thrown objects chain into elemental reactions for bonus damage.

Full reaction mechanics: combat guide.